Fall 2026 Game Jam ๐Ÿ•น๏ธ

UTC ACM's Fall Game Jam โ€” all skill levels welcome!

By ACM Officers

๐Ÿ“†Game Jam: October 2 - October 16, 2026

๐ŸŽจTheme Reveal & Kickoff: Friday, October 2

๐Ÿ•น๏ธGodot Demo: Jose Coronado will introduce the basics of game development using Godot.

๐ŸFinal Showcase: Friday, October 16

๐Ÿ‘ฅFormat: Solo or teams

โœจWho can participate: All skill levels!

You should join this Game Jam if you want toโ€ฆ

  • try game development for the first time
  • learn how to use a game engine
  • build something playable for your portfolio
  • collaborate with other students
  • have fun and be creative!

Getting Started

More information about registration and participation will be posted soon.

You will need a GitHub account to collaborate and submit your game.

You are also encouraged to join the UTC ACM Discord server for announcements, questions, team formation, and Game Jam updates.

๐ŸŽฎ What is a Game Jam?

A game jam is a short, time-limited event where developers, artists, designers, writers, and other creators come together to create a video game.

Participants usually work around a shared theme. The goal is not to create a perfect or fully polished commercial game. Instead, game jams encourage creativity, experimentation, rapid prototyping, and learning by doing.

For beginners, game jams are a great way to get started with game development. You donโ€™t need to be an expert!

You can work:

  • Solo
  • With a team
  • On programming
  • On art
  • On music and sound
  • On writing
  • On game design

You can also use existing tools, tutorials, libraries, and assets where allowed. The goal is to learn something, finish something, and have fun!

Some well-known games that originated as game jam projects include:

  • Baba Is You
  • Celeste
  • Superhot
  • Hollow Knight
  • Surgeon Simulator

๐Ÿš€ Kickoff โ€” October 2

The Fall Game Jam officially begins on October 2!

During the kickoff, we will:

  • ๐ŸŽจ Reveal the Game Jam theme
  • ๐Ÿ•น๏ธ Introduce the Godot game engine
  • ๐Ÿ‘จโ€๐Ÿ’ป Learn the basics of creating a game in Godot
  • ๐Ÿ’ก Discuss ideas and game development tips
  • ๐Ÿ‘ฅ Allow participants to find teammates
  • ๐Ÿš€ Get started on the Game Jam!

Jose Coronado will demonstrate the basics of game development using Godot, making this a great starting point for anyone who has never created a game before.

You do not need previous Godot or game development experience to participate.

๐Ÿ“… Schedule

October 2 โ€” Kickoff & Theme Reveal

  • Game Jam kickoff
  • Theme announcement
  • Introduction to Godot
  • Godot basics demo by Jose Coronado
  • Team formation / idea brainstorming
  • Begin developing your game!

October 2โ€“23 โ€” Game Development

  • Work on your game
  • Experiment with the theme
  • Collaborate with your teammates
  • Playtest and improve your game
  • Ask questions and share your progress with the ACM community

Donโ€™t worry about making everything perfect. Focus on building something playable and learning along the way!

October 16 โ€” Final Showcase ๐Ÿ

The Game Jam concludes with a showcase where participants can share their games with the ACM community.

Each team or individual will have an opportunity to:

  • ๐ŸŽฎ Demonstrate their game
  • ๐Ÿ’ก Explain their idea and development process
  • ๐Ÿ—ฃ๏ธ Talk about what they learned
  • ๐Ÿ‘ฅ Let others play and experience their game

Additional information about the showcase format and awards will be announced closer to the event.

๐Ÿ“œ Rules and Guidelines

  1. You may participate solo or as a team.
  2. Teams of 2โ€“4 people are encouraged, but not required.
  3. Participants from other departments are welcome to join your team.
  4. Your game should be created during the Game Jam period.
  5. You may use existing tools, libraries, tutorials, and assets where appropriate.
  6. Limited use of AI tools is allowed as long as you disclose their use.
  7. Do not submit a preexisting or previously completed personal project.
  8. Keep your game appropriate for a general audience.
  9. You may use any game development tool or engine you are comfortable with, although Godot is recommended for beginners.
  10. Ask questions! The goal is to learn and have fun.

๐Ÿ› ๏ธ Making Your Game

You can use any game development tools you are comfortable with.

Godot

Godot is a free and open-source game engine used to create 2D and 3D games.

It includes tools for:

  • Graphics
  • Physics
  • Animation
  • Audio
  • Input
  • Scene design
  • Scripting

Godot is especially beginner-friendly because its visual editor makes it possible to build games without needing to write everything from scratch.

Godot uses GDScript, a scripting language that is easy to learn and has syntax similar to Python.

Jose Coronado will provide a beginner-friendly introduction to Godot during the October 2 kickoff.

More tutorials and resources will be shared during the Game Jam.

Other Tools

You are welcome to use other game development tools and engines if you are comfortable with them.

Some examples include:

  • Pygame
  • Unity
  • Unreal Engine
  • GameMaker
  • Godot
  • Other frameworks or libraries

If you are new to game development, donโ€™t worry about choosing the โ€œperfectโ€ tool. Pick something manageable and start building!

๐Ÿ’ก Game Design Tips

Keep Your Scope Small

A tiny finished game is better than a huge unfinished game.

Good examples:

  • Click to stack blocks
  • Dodge falling objects
  • Rhythm tapping game
  • Simple puzzle game
  • One-screen platformer
  • Short arcade game

Probably too ambitious for a Game Jam:

  • Open-world RPG โŒ
  • Online multiplayer game โŒ
  • Massive story-driven adventure โŒ
  • Complex MMO โŒ

If your idea sounds like a full commercial game, consider making a much smaller version of it.

Game = Goal + Obstacle + Feedback

A simple game can often be built around three basic components:

  • Goal: What is the player trying to accomplish?
  • Obstacle: What makes the goal challenging?
  • Feedback: How does the player know what is happening?

Example:

  • ๐ŸŽฏ Goal: Survive for as long as possible
  • ๐Ÿชจ Obstacle: Falling rocks
  • ๐Ÿ”Š Feedback: Sound, animation, and score

Thatโ€™s enough to start building a game!

Start Small

Donโ€™t spend the entire Game Jam planning.

Build a basic playable version first.

Then improve it.

A useful approach is:

Idea โ†’ Prototype โ†’ Playtest โ†’ Improve โ†’ Polish


๐Ÿค– Using AI

AI tools may be used in a limited capacity during the Game Jam.

You can use AI to help with:

  • Brainstorming game ideas
  • Learning programming concepts
  • Generating or explaining code
  • Debugging
  • Writing documentation

AI-generated media assets should not be used in submitted games. This includes AI-generated images, sprites, artwork, music, sound effects, or other media assets.

However, you should understand and take responsibility for the code and content you submit.

Please disclose any significant use of AI in your submission.


๐ŸŽฎ Ready to Build?

Whether this is your first game or youโ€™ve been developing games for years, the UTC ACM Fall Game Jam is a chance to learn, experiment, collaborate, and create something fun.

๐ŸŽจ Theme Reveal: October 2 ๐Ÿ•น๏ธ Godot Introduction: October 2 ๐Ÿ Final Showcase: October 16

Come to the kickoff, find out the theme, and start building!

We canโ€™t wait to see what you create! ๐ŸŽฎ

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